Infinite Maps
I made a toy dungeon crawler, as a chance to play with some concepts I’d heard about but never really used in anger: A* pathfinding, line-of-sight raytracing, procedural generation, that sort of thing.
You’re a little dot running through a dungeon trying to survive attacks from the other little dots. It’s all automated, all you can do is watch. Just like real life!
Try it out here: